PLEASE NOTE:
Foul language, real-life animosity or threats, and other OOC drama WILL
NOT BE TOLERATED.
OOC Threats/harassment in IM's will earn an automatic 3-day or
Permanent Ban at the discretion of sim Admins/ Owners
_______________________________________________
QUICK RAID RULES
RATIO - 1:1 +1 (YOU MUST Ask a
sim mod or a scarlet of rank for a defender count before raiding or rescuing in
Turia.)
There must be at least 2 warriors on sim to raid Turia.
3 Gorean Animals Per Side: (see
full rules for details.)
Ferrying allowed with tarns, ONE passenger at a time.
Raid either the city or the wagons, not both at the same time.
Turia may send a runner to the wagons for help or if the wagons see
Turia is being attacked they may come to help.
Must wait 5 minutes before joining the fight.
EMOTES - gestured emotes are not allowed! Type it out!
• SELF UNBINDING: 3 lines, 10
words each line. 10 minutes after last
binding post. No self unbind while
leashed.
• CUT LOOSE - 1 Line 10 Words
with Name of bound person.
• BINDING AND UNBINDING: 3
lines, 10 words each, must name the person being bound or unbound.
• DISARMING - 1 line 10 words
per weapon named. Must name the person
in one of the emotes.
• GRAPPLES AND ROPE
ARROWS: 3 lines, 10 words per line.
Shouted
• LOCK-PICKING: 3 LINES, 10
words per line. No lock picking while bubbled.
• STOP-LOCK PICK - 1 line, 10
words.
• BANDAGING - 1 line, 5 word
emote with name of person being bandaged. No bandaging while bubbled or
lockpicking.
• DEPARTURE - 1 line, 10 words from the landing point on the road by
the plains (which is the same the party landed to begin the raid). Departure is by wagon/land animal only. No ships or tarns.
• Leaving with a captive - 1 line, 10 words. Name of captive and destination must be part
of the emote. Departure by wagon/land
animal only. No ships or tarns.
• AIDING: NO AIDING
• No Hog Tie
• NO Free Women, Slaves or GE raiders.
• No jumping, flying, speed enhancers, weird AOs or anything thing else
that allows cheating.
• TP point on the land is a 10 minute safe zone, Raid starts when 10
minutes has passed or the attackers advance on the city.
• Meter resets, declining binds or fighting while bubbled will result
in an immediate ban.
• No killing mid-raid. Must wait till after and kill/death rules
apply.
• Have a problem? IM the raid
mod NOT the offending player. No self
modding.
• Raids will not be stopped mid-raid without serious cause.
• Raid mod decisions are final.
No arguing!
___________________________________
FULL RAID RULES
CITY INFORMATION - READ BEFORE YOU RAID
1. REZZING: Ensure your Avatar
is Rezzed. No SL ghost clouds are allowed.
2. SCRIPT COUNTS: Maximum of 100
scripts allowed
3. SAFE ZONES
• The Upstairs landing is
permanent OOC Safe Zone
• The Residential Sim can NOT
be raided
• Building platforms are
permanent OOC/safe zones
• The landing point is only
SAFE for 10 minutes.
4. RAID RATIOS
• 1:1 +1 for men
• Kur ratio 3:1 (3 Defenders per kur)
• No more than 3 groups/cities at a time
• Must have 2 warriors in Turia to raid.
• No caps without active Defenders in the city.
• YOU MUST contact a sim mod or a scarlet of rank for a defender count
before raid/rescue.
• Men with blades - if attacked inside the walls they can defend
themselves. Visitors won't be counted in the defender number.
• BTB Cities, Gorean animals as defined in these rules, Kurri and male
outlaws (not GE) may raid Turia.
• Panther, Taluna, GE cities, free women, slaves and female outlaws may
NOT raid Turia.
5. RAID ENTRY
• Raiders may only enter through the 3 main gates (West Wall) or go
over the walls.
• A raid may be initiated from within the city walls with no more than
3 raiders inside the gate and only after 30 minutes of valid RP establishing
the IC reason for the raid.
6. SCOUTING AND REASON FOR RAID
• RP scouting of the city and an IC reason to raid is encouraged. No one would travel hundreds of pasang to Turia
just for the purpose of stealing a person alone. Rob the bank, steal goods, take someone of
importance for ransom but do not come in just for the purpose of taking
captives. War is a valid reason to raid.
7. TARNS
• One tarn per side
• Ferrying allowed, 1 passenger at a time.
• Must be a war tarn for combat metered for 20 shots, no regeneration
allowed.
• No tarn avis or racing tarns
• Only one captive at a time may be taken out via tarn.
• Must be rezzed at the beginning of the raid.
• If the tarn is downed while in the air the tarnsmen is auto-capped,
self bind. Unbind or self unbind rules
then apply.
• If the tarnsmen is downed (bubbled) but the tarn is not it is still
alive and available for use should the tarnsmen get up again. Tarn must be landed to remount.
8. WEAPONS
• Must be a weapon that is for sale and causes GM damage.
• Weapons makers may not raid using their own weapons.
• Use only one weapon at a time.
• Wagon people may use bolas for RP but not during a raid.
• See section 8 & 9 for free women and slave specific items.
9. FREE WOMEN
• May carry hairpins, daggers (not throwing daggers), rocks, capture
scent and poison provided it does GM damage.
Slave damage level only.
• Free women are to hide during a raid but may venture out at their own
risk to those near them to bandage or bind.
10. SLAVES
• Are not allowed to fight in raids.
• May use broom sticks, rocks, fruit, rolling pins, pots and other
household items if directly attacked but know that causing any damage to a free
person for any reason can get you killed.
• Slaves may not use the same weapons as the free so no daggers,
swords, bows, spears or hair pins.
• Slaves also may not use sling shots or blow guns.
• Fighting thralls may protect their owner only or the person they are
rented to. They may not otherwise fight
in raids (see city laws for further details.
Section 22)
• Fighting thralls may carry a
bow but not a sword or other bladed weapon like a free man may carry. All other limitations to slave weapons apply.
• Slaves should hide during a raid but may venture out at their own
risk to those near them to bandage or bind.
11. REINFORCEMENTS
• Turia may send for
reinforcements 10 minutes after the raid begins.
• Runners must depart from the
landing point on the road outside the gates if leaving the sim.
• A runner can go to the wagons
from Turia or from the wagons to Turia for aid as well. There is only a 5 minute limit for aid from
the wagons
• If the wagons witness a raid party heading for Turia, they may choose
to help without a runner involved. They
must wait 5 minutes before joining the fight.
• No group calls, IM birds allowed for reinforcements. Only IC seeing the attack or an IC runner
legally leaving Turia.
12. CRASHES
• Any raider or defender who crashes has 5 minutes to return. If the 5 minutes lapses they may not return
to the raid. If you are asked to leave
the raid because of this rule, please TP out without engaging in further
combat.
• If on a tarn and crash crossing a sim line, you may log back in
within the 5 minute window but may only use the tarn you were on when you
crashed. Under no circumstances may
another tarn be rezzed.
13. METER SETTINGS
• If you go AFK during a raid you are out for the entire raid. TP off sim.
• If you enter a raid in arena, afk or OOC you must immediately self
bind and remain bound for 10 minutes. No
one may unbind you prior to 10 minutes.
Self unbind rules apply after 10 minutes has passed.
14. GOREAN ANIMAL AVATARS
• Tharlarian, Kaiila or sleen allowed. (See section 15 for Kur)
• No more than 3 Gorean animals per side (including tarns)
• Must wear a Gorean beast meter.
• Must act, RP and behave like a Gorean beast.
• Beast Weapons: One scripted
claw and one scripted bite allowed.
Evidence of more than that will result in a ban.
• Beast claw damage 40%, bite damage 15%
15. KURII
• Raid ratio is 3:1 (3 defenders to 1 Kur)
• Kur weapon allowed but only kurii can use them.
• Beast meter required.
16. DEPARTURE
• Must leave the sim from the same place the raid party arrived which
is the landing point on the road outside the city.
• See quick raid rules for specifics on emotes required.
17. CAPTIVES
• Must be at least 2 warriors on sim to take captives in a raid.
• Minimum 60 minutes between end of raid and rescue
• Captives may not be taken from Turia during a rescue. Come get your captive and go if you win. Feel free to steal goods though.
• See quick raid rules for emote requirements for departing with a
captive. Name of captive and destination
must be listed to be valid.
• If multiple groups are raiding, only one group may take captives and
only to one place. Must be a raidable
BTB Gorean sim.
• If you are captive in Turia then you are captive till a rescue
attempt is successful, you escape or your capture limit in your profile
expires.
18. Moderators
• Issues should be brought to
the raid mod, not discussed between raiders and defenders.
• Raids will not be stopped mid-raid without serious cause.
• Meter resets without approval, declining binds or fighting while
bubbled will result in an immediate ban.
• Verbal abuse towards a raid mod will not be tolerated. This includes but is not limited to insults,
name calling and refusal to follow their requests.
• Raid mods will not participate in the fighting.
• Combat logs are required if you are reporting a raid issue to the
mod. Full date/time stamp required,
including seconds.
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