The below information is a list of suggested weapons, banned weapons,
and approved weapons specs as written by the creators of the Gorean Meter.
There is no allowed weapons list, however, it is highly recommended that you
use weapons from the suggested weapons list in order to avoid suspicion or
weapons tests during raids.
**Note - By entering this sim you agree to be subject to random weapons
tests before, during, or after a raid. Failure to comply could result in
ejection and banning.
1.) Banned Weapons -
-AC (Anhandreu Riederer) and yes
the G4
-Primus
**Note - Weapons Makers will not be allowed to use their own weapons!
We know all your alts and your tricks to modify your hit reports, guys. We
appreciate your work but in KWC you will follow the rules.
2.) Recommended Weapons
**Defensive play is turned on, and encouraged. Shields are allowed,
however, shields must be realistic and visible on your avatar. We understand
that shield scripts can be placed into prims that aren't shields, and this is
against the rules. Don't do it.
Running with your shield script running is also prohibited and will
result in a ban.
Any AO that alters the normal effects of normal play is illegal**
***Slave weapons must do slave damage and not have excessive speed.
Slave claws, are discouraged for slave use. However, muffins, turnips, and
similar slave weapons which operate in the same way as slave rocks are
encouraged. Be aware that slaves captured in RP using any weapon, even a
muffin, are subject to possible execution. This sim does promote roleplay over
such killings, though. Just keep in mind that this is a Gorean sim and crazy
female slaves using wolverine claws is unrealistic.
RECOMMENDED WEAPONS LISTING:
-Elle Erre weapons L.R. (Larion Rhode)
- Metered Animals (Adoveea Rau)
-PL Designs (Patrik Ling)
-
-Alika Sao Weaponry
-Ancient Builds (Jake Molinaro)
-Markz (Markz McMahon)
)
-EZ Weaponry (Romper Barbosa)
-Jara Creations (Jaraziah Lowell)
-VoFhang Weapons Argentum (Lego Antfarm)
3.) That being said, we understand that some weapons have been released
that haven't had time to be added to the list. If you are a weapons maker and
are interested in your weapons being added to the recommended weapons list send
an IM to Cross101 Avro, and he will get back to you.
We follow the approved weapons specs that come with the Gorean Meter.
This means great weapons are allowed. Please take time to scan the below specs
and check the notecard with your weapon to make sure that your weapons comply
with the below specs. If your weapon fits into these specs, do not cause lag,
and have no exploits or major glitches, your weapon should easily be approved.
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Section 1: Bows
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Bow/Crossbow (Short Arrow)
0.8 s
3.5 m (splash) 60 m/s sword arrow /
arrow~direct
Bow/Crossbow (Long Arrow) 0.9 s 3.5 m (splash) 60 m/s sword arrow /
arrow~direct
Note that bows have 0.05s additional delay required in hold down mouse
button mode, both in long and short range mode.
(note that no such thing as Mouse hold is sanctioned by GM specs for
Melee weapons)
Arrow name must clearly show the Long range arrow so it can be
recognized as such since there are sims that do not allow use of long.
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Section 2: Darts (blow darts)
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Blow darts 0.6
s 3.5 m (splash), max 30 m flight 60 m/s sword dart / dart~direct
NOTE!! Darts may not do damage past 30 meters of flight, guide at
bottom of the Gorean Meter Developer Guide document on how to check that
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Section 3: Daggers
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Dagger, fist weapon 0.6 sec 2.35m 180 degree sword dagger
Dagger, fist weapon 0.5 sec 2.0m 180 degree sword
dagger
Dagger (thrown) 0.9 sec 3.5m splash 60 m/sec (-0.6arc) sword dagger /
dagger~direct
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Section 4: Swords (SWORDS and SWORDS only go here, this cannot be
stressed enough)
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Sword 0.55 sec 2.5m 180 degree sword sword
Sword
0.58 sec
2.6m 180
degree sword sword
Sword
0.62 sec
2.7m 180
degree sword sword
Sword
0.65 sec
2.8m 180
degree sword sword
(Specs in between are all right if calculated correctly like for
example 0.60 sec and 2.65 range)
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Section 5: Spears
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Spear
1.4 sec 3.5m 180 degree sword spear
Spear
1.3 sec
3.4m 180
degree sword spear
Spear
1.2 sec
3.3m 180
degree sword spear
Spear
1.1 sec 3.2m 180 degree sword spear
Spear
1.0 sec
3.1m 180
degree sword spear
Spear
0.9 sec
3.0m 180
degree sword spear
Lance or Polearm 1.7 sec 3.8m 180 degree sword spear
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Section 6: Whips
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Whip
1.5 sec
3.6m 180
degree sword whip
Whip 1.4 sec 3.5m 180 degree sword whip
Whip
1.3 sec
3.4m 180
degree sword whip
Whip
1.2 sec
3.3m 180
degree sword whip
Whip
1.1 sec 3.2m 180 degree sword whip
Whip
1.0 sec
3.1m 180
degree sword whip
Whip
0.9 sec
3.0m 180
degree sword whip
Whip 0.8 sec 2.8m 180 degree sword swhip (note the small whip strike here)
Whip
0.7 sec
2.7m 180 degree sword swhip (note the small whip strike here)
Whip
0.6 sec
2.6m 180
degree sword swhip (note the small whip strike here)
Whip
0.55 sec
2.5m 180
degree sword swhip (note the small whip strike here)
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Section 7: Axes, Hammers, Clubs, Maces and other such
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Axes,Hammers,Clubs, Maces
0.55 sec
2.5m 180
degree sword pickaxe
Axes,Hammers,Clubs, Maces
0.58 sec
2.6m 180
degree sword pickaxe
Axes,Hammers,Clubs, Maces
0.62 sec
2.7m 180
degree sword pickaxe
Axes,Hammers,Clubs, Maces
0.65 sec
2.8m 180
degree sword pickaxe
(Specs in between are all right if calculated correctly like for example
0.60 sec and 2.65 range)
Note if its a club, then it better be a mean and serious battle club,
if just a normal club then put low damage on it like brooms have.
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Section 8: Tiny hammers, like a small blacksmith hammer for one hand
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Hammer (Tiny) 0.6 sec 2.35m 180 degree sword shammer (note the small hammer strike here)
(Note the strike type on the tiny hammer since it may not do 30% hammer
big hammer strike in enhanced melee mode)
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Section 9: Great Axe and Great hammers - huge hammers and huge axes
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Great Axes / Great Hammers
1.6 sec
3.3m 180
degree great axe
No switching stances here, if your weapon is a Great Axe then its
always a great axe, and never gets lighter so you can swing it faster. Its up
to you
if its a Great Axe / Hammer or not, but it cant be settable in both great mode and normal.
*Note experimental stats might be subject to change in next versions if
you implement Great Axe spec then
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Section 10: Depreciated strikes that still work but will be phased out
in the coming versions of the meter
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Axe or Hammer 1.4 sec 3.5m 180 degree sword axe or hammer
Axe or Hammer (Small)
1.2 sec 3.3m 180 degree sword axe or hammer
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Section 11: Low damage weapons
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Stones or Larma (throw)
0.9 sec (1.1bps) 3.5m splash 60 m/sec (-0.6arc) kick slave / slave~direct (5th
param)
broom (Slave) 0.55~0.65
sec 2.5~3.0m 180 degree kick slave (5th
param)
(Note 5th param is used here for compatibility with other meters, put
something that makes sense in 4th, like kick or dagger for other meters)
(Note you may not have 3 meter range and 0.55 delay take the fastest
spec then you take the shortest reach or longest range then you take the
slowest spec)
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Section 12: Other things
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Unarmed (Hands / feet)
0.5 sec
1.5m 180 degree punch or kick none
Trap
3.0 sec
trap none
Ballistas (aimed with selection)
5.0 sec 3.5m
splash 60 m/sec great none
Ballistas (aimed with mouselook) 2.5 sec 3.5m splash 60 m/sec great none
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