Friday, June 24, 2016

Turia, Alternate Avatar


This is a VOLUNTARY Application and by no means is it required.  Alts ARE permitted in Turia without any one's permission or knowledge.  And it is against LL's TOS to reveal anything about another member of SL including Real Life details as well as their Alternate accounts.

 

The purpose of this form is to:

A.   Alert the sim Admins  (Alexis/ MsSins & Cyrus/rhetorrix) that the character is not a permanent resident of Turia in need of Housing and that they may need any assistance in props.

B.  Create disposable characters that can have ANY outcome up to and including death conclude it's chapter in Turia.

C.  Give a main player a chance to do something OTHER Than the role they have been RPing for the past  (insert a #) of years in SL Gor.

 

 

Alternate Character Rules:

 

1.  Avatars should be in different roles.  Some exceptions will be made for this but never may you have a slave and a Free avatar where you own yourself.

 

2.  Characters must not mix IC knoweldge.  Finding out on one character does not mean you know it on another and using the excuse "oh so in so told me" is not acceptable.  This is metagaming and will not be tolerated.  Avatars who metagame between characters will end up with all known characters in Turia banned.

 

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By voluntarily submitting this form you understand that the information shared within will be shared between Alexis and Cyrus.

 

Primary Avatar SL Name:

 

Secondary Avatar SL Name:

 

Character's Name:

 

Character's Role/ Caste:

 

 

Will you Need props put down about the sim(s)?

 

 

What is the furthest out come you have in mind for this character?

 

Low Risk - such as thievary?

 

Med Risk - Battle, incarcerated / up to fined or thrown out?

 

High Risk -  Death/  Impalement/ Trials?

 

 

 

This Application is only to go to MsSins Resident OR Rhetorrix Resident.

Turia Certificate of Ownership


Certificate of Ownership for: **Display name (SLname)**

 

This official document, on file in the Library of Turia certifies that the slave named, **Display name (SLname)** is the private property of **Display name (SLname)** and as such is protected by the city of Turia.

 

Any harm or theft of this property may result in the perpetrator being charged with crimes in Turia.

 

Slave Exam Documentation:

 

**Insert Exam**

 

Bill of Sale or Proof of Submission:

 

**Insert Bill of sale or submission here**

 

 

Filed By: 

Date:

Seal:

 

Turia Citizen Census


Your full name including SL Name:

 

Caste:

 

Free Companions full Name:

 

 

Are there  other free living with you?

 

If  yes how many?

 

There Name's:

 

There caste:

 

Number of Slaves Owned:

 

There full names  Names:

 

House Number::

 

Date Moved in:

 

 

Completed on this date:

 

 

 

Please return all scrolls to the scribe's Building

Turia Black Caste Rules


Any questions, contact:

Black Caste Master Assassin of Turia;  Dedar (AnderErosGhost)

Black Caste of Turia - Coal  ( NigalTwaddlesworthIII )

Black Caste Moderator of Turia  - None at this time

 

 

 

Original City of Turia BC Sim Laws, Version 2.3 (April 21, 2016)

 

 

Original City of Turia

Black Caste Laws

Version 2.3

 

 

~~Black Caste Sim Moderators~~

 

The following Assassin Mods are to be contacted to receive clearance papers to enter the city as a masked assassin, and/or to initiate a hunt, and/or for other matters pertaining to the Black Caste.

 

CHECK THE BOARD FOR BLACK CASTE MODERATORS

 

======================

======================

 

FAILURE TO ABIDE BY ANY OF THESE RULES MAY CAUSE INVALIDATION OF SOME OR ALL OF YOUR RP.  IF YOU HAVE ANY QUESTIONS, PLEASE CONTACT THE PERSONS OF THE CASTE, LOCATED ON THE BOARD.

 

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======================

 

 

1.   AVATAR REQUIREMENTS

 

All Assassins will have a male avatar, that is human, have proof of training by current Caste standards, and be ninety (90) days old or more.

 

Current Caste Standards: In order to conduct a hunt in this sim, the Assassin must provide evidence of his qualifications to the sim’s Master Assassin in the form of certified training papers; personal knowledge on the part of the Master Assassin that the Killer has trained and/or who his training Mentor(s) was/were; and/or a letter of reference signed by at least two or more recognized Master Assassins.  Prior to the approval of a hunt, the signatories to such certified training papers and/or letters of reference may be contacted for verification. 

 

Assassins AND trainees are required to stop by and make the City's Master Assassin aware of their presence, failure to do so, may invalidate your hunt.

________________________________

 

2.   HUNT CLEARANCE PAPERS

 

􀀌

 

Within the City of Turia, the Black Caste maintains its independence and retains sovereignty over its own affairs.  The Master Assassin of Turia is considered "the administration" for all of the Black Caste’s affairs in the sim.  Thus, an Assassin shall not seek IC or OOC permission from the sim Ubar/Administrator to hunt on the sim.  He MUST contact the Master Assassin of this sim PRIOR to beginning his hunt. 

 

Once verification of the avatar requirements have been received, the Master Assassin will provide no mod/no copy Hunt Clearance papers for each specific hunt.  An eight digit code will be provided based upon the specific contract.  The Assassin is then free to begin that specific hunt.  Assassin moderators and/or sim moderators will not require details of who the target is IC or OOC, and the target of the Assassin will not be informed either IC or OOC. 

 

The Master Assassin will only require the date that the contract was initiated by the client to generate the code and to issue clearance papers.  The date of contract initiation will be held in confidence and is required to be given solely to the Master Assassin just to ensure that the required three day period of the hunt is met and that these Hunt Clearance papers are not used for multiple, unrelated clients and/or hunts. 

 

The Killer need only then be wearing the Mark of the Assassin and present the "Turia BC Hunt Clearance for [Insert SL Name Here]" in order to gain access to hunt with his mask and bow.

 

If Hunt Clearance papers are not in order, a hunt SHALL NOT begin until they are obtained from the Master Assassin.  Not doing so may (depending upon the circumstances) invalidate part or all of the role play.  While a hunt has no time limit, these clearance papers are time limited but renewable. 

 

If Hunt Clearance papers are not in order, an Assassin might possibly (on the discretion of those at the gates) not be allowed into the city.  In such a scenario, even if granted leave to enter, he must relinquish his bow and will not be allowed to wear a mask.

 

 

As the scrolls state:

 

“They have obtained clearances from the administration. They are authorized to enter the depths."

"Members of the black caste, the Assassins," said the pit master.

~Witness of Gor


 

"It must be opened," said the officer. "The administration has cleared them. They have authorization."

~Witness of Gor

...

 

"They will not have their way this day," said the pit master.

"And how is that?" asked the officer.

"Their papers are not in order," said the pit master.

"I see," said the officer.

~Witness of Gor

...

 

"Yet none would stand in the way of Kuurus for he wore on his forehead, small and fine, the sign of the black dagger.  When he of the Caste of Assassins has been paid his gold and has received his charge he affixes on his forehead that sign, that he may enter whatever city he pleases, that none may interfere with his work."

~Assassin of Gor

 

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3.  ON ENTERING THE CITY:

 

Killers were skilled men to be feared, not to be treated as outlaws.  They have a Caste, purpose, and place in Gorean society and tradition.  However, Killers also have traditions in with the Caste and, as stated above, Assassins AND trainees are required to stop by to make the City's Master Assassin aware of their presence.  This is a form of respect that is shown to the Master Assassin of the City before one begins a hunt or a trainee task.

 

Assassins may enter the City fully disguised if that is their desire. 

 

Assassins in the black clothing of their caste and wearing the black dagger on their forehead, and presenting Hunt Clearance papers will not be required to disarm, remove their helmet, mask, hood, or otherwise disrobe beyond showing that they wear the mark.  The guards MUST allow them access to the City, but that does not mean that the Assassin will not be watched, and the Citizens will likely be very distrustful. They will be granted the following considerations:

 

* Passage through the city gates, to be left alone to do their work without undue interference.

 

* Bypass of the 30 minute rule, to be able to attack the target whenever opportunity allows without prior warning.

 

* Bypass of the requirement for multiple posted emotes in order to kill the target; a single post emote of the act (containing three or more sentences) will suffice.  This includes killing any who try to intervene following your initial kill post.  Note that these should be well written emotes.  Basic "one-liners" and/or hot key kills are considered unacceptable.  (A sentence consists of 10 or more words.)

 

* Once a weapon is drawn for the initial assassination attempt, an Assassin can be attacked and waylaid as usual.

 

________________________________

 

4.  DURING THE HUNT:

 

Assassins may do their research on their target while fully disguised.  They must have IC knowledge of their target that they have learned during three separate visits on three different days by role playing in the City with Citizens.  Tag reading and mini maps, radar, or profile reading are all invalid forms of information gathering.

 

All hunts must take place over a period of 3 real life days. that period begins when the assassin does show his "Mark"  at the city gates.

 

Multiple Assassins are welcome to hunt here, some of our targets are not easy to hit, and if it takes 22 men to do the job, bring it, but beware of looking foolish, with too much overkill. 

 

Assassins preparing to make their final strike, will wear the mark of the dagger visibly and will be dressed in the full black livery of the Black Caste.

 

When the Assassin makes their kill, they must emote wearing the mark before their target, and before a weapon is drawn.  The Killing blow must be three or more sentences in an emote (of at least 30 total words) before the kill is effected. 

 

Once weapons are engaged, anyone near enough to have been aware of what happened, is free to act in protection of a citizen.  They must be able to see this visually or hear this in chat; IMs and/or group chats are not a reasonable means to ask for help and will be considered cheating and will invalidate such assistance.

 

Once the target is slain, the Assassin must depart the sim from a standard departure point,  If the Assassin is captured or killed on his way to the exit, that does not automatically invalidate the Kill Phase, assuming everything else would have been otherwise valid.  Teleporting out will result in an automatic capture, stripped, searched and imprisoned and most likely death.

 

The Assassin (and his client) are not required to recognize any further IC interaction  No subsequent IC reprisals coming directly from the target back to the Assassin and/or client or vice versa will be honored.

________________________________

 

5.  ASSASSINS WHO RESIDE IN TURIA

 

May be hired for guard duty, messenger service, armed escorts, etc, this is above and beyond the private contract between the Leader of the City and the Assassin.  Citizens may also hire the Killers to carry out personal contracts on others not of this city. 

 

Some Assassins of Turia present themselves in disguise.  Tag reading, profiles, or other OOC means to connect the always ICly secretive Killer with the cover persona will not be considered a valid means to identify the cover persona as a Killer.

________________________________

 

6.  TO THOSE WHO WOULD DRESS ALL IN BLACK:

 

Assassins were not popular men, most people would be uncomfortable having a serial killer over for supper.  To be taken for such by the populace would not be a normal choice.  Goreans were proud of their Caste, and generally dressed in such a way that it took no effort for anyone to realize what Caste they were.  Warriors and Mercenaries would find it rather objectionable to be looked at and thought of as an Assassin, even if it was just because they think black looks cool.  The rivalry between Assassins and Warriors is one of long standing, and Assassins don't wear the scarlet any more then the Warriors wear the Black. 

 

Visiting free men who are dressed in what appears to be all black especially if hooded, helmed, and or masked should be treated as an Assassin, Outlaw or impostor depending on the nature of the RP. 

 

There are harsh punishments for those who would impersonate another caste.  Those who are discovered to be impersonating members of the Black Caste could face enormous consequences for such actions including torture and/or death.

 

􀀍

 

 

________________________________

 

7.  OOC CONSIDERATION:

 

All Assassins hunting here should keep a log of their hunt ready to be presented should it be requested by the BC Moderator, and it MUST be turned over on conclusion of a hunt.  All of it should be there including the hire ((client name removed)).

 

Missing logs or poor rp or failure to abide by the above rules may cause your RP to be invalidated, and possibly ruin months of work.  Major violation(s) or abuse(s) of the rules may result in banning. 

 

Misuse or counterfeit of Clearance Papers may revoke all future privileges to visit or hunt.  OOC disputes that are couched as IC RP, will likely be invalidated and the offending parties risk sim bans if a track record of such OOC harassment can be established. 

 

All results of the sim Moderators are final. 

 

_______________________________

 

 

Any questions, contact:

Black Caste Master Assassin of Turia;  Dedar (AnderErosGhost)

Black Caste Moderator of Turia

 

 

Assassins were known by the color of their clothing and not just the helm and cloak.  Further information on how Assassins were dressed and viewed by others can be found below.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

He wore the BLACK helmet of a member of the Caste of Assassins.

Tarnsman of Gor, Page 133

 

 

I had noticed that there was among the crowd one tall, somber figure who sat alone on a high, wooden throne, surrounded by tarnsmen. He wore the BLACK helmet of a member of the Caste of Assassins.

Tarnsman of Gor, Page133

 

 

I cleared my head as best I could, and into my uncertain field of vision moved a DARK object, which became the BLACK helmet of a member of the Caste of Assassins. Slowly, with a stylized movement, the helmet was lifted, and I found myself staring up into a gray, lean, cruel face, a face that might have been made of metal. The eyes were inscrutable, as if they had been of glass or stone and set artificially in that metallic mask of a countenance.

"I am Pa-Kur," said the man.

It was he, the Master Assassin of Ar, leader of the assembled horde.

Tarnsman of Gor, Page 136

 

 

“Were it not for the daughter of Marlenus,” said Pa-Kur, his metallic face as placid as the quicksilver behind a mirror, “I would have slain you honorably. That I swear by the BLACK helmet of my caste.”

Tarnsman of Gor, Page 138

 

 

"On the highest ground in camp," said Mintar, "near the second ditch and across from the great gate of Ar. You will see the BLACK banner of the Caste of Assassins."

Tarnsman of Gor, Page 175

 

 

I dyed my hair black and acquired the helmet and gear of an Assassin. Across the left temple of the BLACK helmet I fixed the golden slash of the messenger. In this disguise I freely wandered about the camp, observing the siege operations, the appointment of the compounds, the marshaling of the troops.

Tarnsman of Gor, Pages 176-177

 

 

There, on a hillock overlooking the palisades that rimmed the rampart to the ditch, I saw the wall of BLACK silk that surrounded the compound of Pa-Kur. Inside were the dozens of tents that formed the quarters for his personal retinue and bodyguard. Above them, at several places, flew the BLACK banner of the Caste of Assassins."

Tarnsman of Gor, Page 182

 

 

...put on the heavy BLACK helmet of the Assassin...

Tarnsman of Gor, Page 182

 

 

Within the first wall of BLACK silk, there was a second wall, but this time of iron bars. Pa-Kur was not as careless about his own safety as I had conjectured. Additionally, overhead I could see lines of tarn wire.

Tarnsman of Gor, Page 183

 

 

It was as a warrior of Gor that I arose and donned the BLACK helmet and the garments of the caste of Assassins. I loosened my sword in its sheath, set my shield on my arm, and grasped my spear. My steps were determined when I left the tent. I strode meaningfully to the great tarn cot at the entrance to Mintar's compound and demanded my tarn.

Tarnsman of Gor, Page 190

 

 

No one ventured to repel me. All were silent. I wore the garb of the Caste of Assassins, and on the left temple of the BLACK helmet was the golden slash of the messenger.

Tarnsman of Gor, Page 192

 

 

He did not enjoy being summoned by an enemy of Ar, and in particular by one who wore the habiliments of the hated Caste of Assassins.

Tarnsman of Gor, Page 192

 

 

To them, my presence was unauthorized, and my Assassin’s garb, far from being a safe-conduct, was an incitement to attack.

Tarnsman of Gor, Page 200

 

 

The Cylinder of Justice was a lofty cylinder of pure white marble, the flat roof of which was some two hundred yards in diameter. There were about two hundred people on the cylinder roof. I could see the white robes of Initiates and the variegated colors of soldiers, both of Ar and of Pa-Kur's horde. And, dark among these shapes, like shadows, I could see the somber BLACK of members of the Caste of Assassins.

Tarnsman of Gor, Page 204

 

 

I opened the leather bundle. In it I found the scarlet tunic, sandals and cloak which constitute the normal garb of a member of the caste of Warriors. This was as it should be, as I was of that caste, and had been since that morning, some seven years ago, when in the Chamber of the Council of High castes I had accepted weapons from the hands of my father, Matthew Cabot, Administrator of Ko-ro-ba, and had taken the Home Stone of that city as my own.

Outlaw of Gor, Pages 21-22

 

 

"But I am of the Caste of Warriors," I said, "of a high city and we do not stain our spears for the stones of men not, even such stones as these." The Paravaci was speechless. "You dare to tempt me," I said, feigning anger, "as if I beyond the dreams of a man, were of the Caste of Assassins or a common thief with his dagger in the night." I frowned at him. "Beware," I warned, "lest I take your words as insult."

Nomads of Gor, Pages 20-21

 

 

For years the BLACK of the Assassins had been outlawed in the city. Pa-Kur, who had been Master of the Assassins, had led a league of tributary cities to attack Imperial Ar in the time when its Home Stone had been stolen and its Ubar forced to flee. The city had fallen and Pa-Kur, though of low caste, had aspired to inherit the imperial mantle of Marlenus, had dared to lift his eyes to the throne of Empire and place about his neck the golden medallion of a Ubar, a thing forbidden to such as he in the myths of the Counter-Earth. Pa-Kur’s horde had been defeated by an alliance of free cities, led by Ko-ro-ba and Thentis, under the command of Matthew Cabot of Ko-ro-ba, the father of Tarl of Bristol, and Kazrak of Port Kar, sword brother of the same Warrior. Tarl of Bristol himself on the windy height of Ar’s Cylinder of Justice had defeated Pa-Kur, Master Assassins. From that time the BLACK of the Assassins had not been seen in the streets of Glorious Ar.

Assassin of Gor, Page 6

 

 

"Yet none would stand in the way of Kuurus for he wore on his forehead, small and fine, the BLACK dagger.

When he of the caste of Assassins has been paid his gold and has received his charge he affixes on his forehead that sign, that he may enter whatever city he pleases, that none may interfere with his work.

There are few men who have done great wrong or who have powerful, rich enemies who do not tremble upon learning that one has been brought to their city who wears the dagger."

Assassin of Gor, Pages 6-7

 

 

"Welcome, Killer," said the man, addressing the Assassin by what, for that caste, is a title of respect.

Assassin of Gor, Page 14

 

 

"'May I ask, Killer,' asked Portus, 'if you come to make the first killing--or the second?'

'The second,' said Kuurus.

'Ah!' said Portus.

'I hunt,' said Kuurus.

'Of course,' said Portus.

'I come to avenge,' said Kuurus.

Portus smiled. 'That is what I meant,' he said, 'that it is good those in the BLACK tunic are once again amongst us, that justice can be done, order restored, right upheld.'

Kuurus looked at him, the eyes not smiling. 'There is only gold and steel,' said he.

'Of course,' hastilly agreed Portus. 'That is very true.' "

Assassin of Gor, Page 18

 

 

"He frightens me," she wept. "He is of the BLACK caste."

"Serve him wine," said he, "or you will be stripped and thrown into a pen of male slaves."

The girl turned and withdrew, then approached again, climbing the stairs, delicately, as though timidly, head down. Then she leaned forward, bending her knees slightly, her body graceful, and spoke, her voice a whipser in my ear, an invitation, "Wine, Master?" as though offering not wine, but herself.....

I looked at the girl. Her eyes met mine, softly. Her lips were slightly parted. "Wine, Master?" she asked.

Assassin of Gor, Page 89

 

 

Flaminius looked at me, with a certain drunken awe. Then he rose in his green quarters tunic and went to a chest in his room, from which he drew forth a large bottle of paga. He opened it and, to my surprise, poured two cups. He took a good mouthful of the fluid from one of the cups, and bolted it down, exhaling with satisfaction.

“You seem to me, from what I have seen and heard,” I said, “a skilled Physician.”

He handed me the second cup, though I wore the BLACK tunic.

“In the fourth and fifth year of the reign of Marlenus,” said he, regarding me evenly, “I was first in my caste in Ar.”

Assassin of Gor, Pages 265-269

 

 

The man stood in the doorway, in the somber garb of his caste.

"I see you wear the scarlet of the warrior," he said. It was true. I had awakened in the tunic of my caste. The furs had been taken from me.

"And you, my friend," said I, "are clothed now in the proper habiliments of your caste." He wore now, brazenly, the BLACK of the Assassin. Over his left shoulder, looped on a ringed strap, he wore a blade, the short sword.

Beasts of Gor, Page 347

 

 

 He seemed slow. But I knew he did not come to his somber garb by any tardiness of action or hesitancy in deed. The training of the assassin is thorough and cruel. He who wears the BLACK of that caste has not won it easily. Candidates for the caste are chosen with great care, and only one in ten, it is said, completes the course of instruction to the satisfaction of the caste masters. It is assumed that failed candidates are slain, if not in the training, for secrets they may have learned. Withdrawal from the caste is not permitted. Training proceeds in pairs, each pair against others. Friendship is encouraged. Then, in the final training, each member of the pair must hunt the other. When one has killed one’s friend one is then likely to better understand the MEANING OF THE BLACK. When one has killed one’s friend one is then unlikely to find mercy in his heart for another. One is then alone, with gold and steel.

    I looked at Drusus.

    The assassins take in lads who are perhaps characterized by little but unusual swiftness, and cunning, and strength and skill, and perhaps a selfishness and greed, and, in time, transform this raw material into efficient, proud, merciless men, practitioners of a dark trade, men loyal to secret codes the content of which is something at which most men dare not guess.

    Drusus was looking at me.

    I kept in mind he had survived the training of the assassin.

Beasts of Gor, Page 358
 

Turia BC Hunt Request for [Insert SL Name Here]

 

===================

 

IMPORTANT INSTRUCTIONS  IN ADDITION TO BC SIM LAWS!

 

1.  Rename using your SL name where it says "[Insert SL Name Here]" and remove the brackets.  Do this both in the body of the notecard and in the title of the notecard itself in your inventory.

 

2.  Fill out ALL sections.

 

3.  Save the notecard.

 

4.  Send to: Dedar (andererosghost)

 

===================

 

 

SL Name:

 

 

Display Name (if different):

 

 

Date that the client hired you:

(*This will be checked against

your hunt logs from the redacted

client meeting when submitted

following your hunt.)

 

 

Training verification:

(*Copy of your certificate as well

as the names of those who

trained you and/or a letter of

reference signed by at least two

or more recognized Master

Assassins.  These requirements

are not open for discussion.)

 

 

When would you like to arrange an IC meeting to receive your Hunt Clearance papers?

City of Turia Rules


City Laws of Turia

 

Table of Contents

 

1.    Authority

2.    Jurisdiction

3.    Home Stone

4.    Treason

5.    City Entry/Visitors

6.    Citizenship

7.    Caste Law

8.    Free Women

9.    Legal Inbondment

10.    Manumission

11.    Debt

12.    Inheritance

13.    Free Companionship

14.    Legal Documents

15.    Theft

16.    Rape

17.    Assault

18.    Murder

19.    Fire/Arson

20.    Vigilantism

21.    Non-Criminal Disputes

22.    Slaves

23.    Merchant Law

 

 

 

 

1.  AUTHORITY IN TURIA

 

1.1    The city of Turia is governed by an Ubar and a High Council. 

 

1.2    The High Council is comprised of the Ubar and the following representatives.  Each may caste one vote in a council meeting.  The Ubar casts the deciding vote in case of a tie.

 

    Head of Scribes

    Head Magistrate

    Head of Physicians

    Head of Builders

    Head of Warriors

 

1.3    The following are non-voting advisors to the council and may be called to attend a meeting as needed.

 

    Ambassador

    Head Slaver

    Head Merchant

    Other advisors as called upon by the council.

 

1.4    The Head Magistrate is part of the caste of Scribes, reports to the Head Scribe and is in general responsible for the enforcement and defense of Turia’s laws.

 

1.5    Any recognized magistrate of Turia may preside over a legal case as needed within Turia’s walls.

 

1.6 See Section 23 for specifics on Merchant Law and the Merchant Magistrate.

 

 

2.  JURISDICTION – The city of Turia recognizes four (4) sets of laws/rights.  Turian City Law, Merchant law, Caste Law and Capture Rights.

 

2.1 The laws of Turia will be enforced within the walls that surround the city.   (This includes both the city sim and the residential sim)

 

2.2 Crimes committed outside the walls are subject to Merchant Law and the rule of the sword

 

2.3 A free person or slave wanted for a crime committed against Turian Law may be prosecuted at the will of the magistrate once within the walls of Turian, even if they are brought in as a captive.

 

2.4 There is no statute of limitations within Turian Law.

 

2.5  Punishments listed for crimes should be followed where listed although a magistrate may adjust a punishment to fit the severity of the crime where needed.

 

2.6 Merchant Law is observed both inside and outside the walls of Turia (see section 23 for specifics).  In the event Merchant Law and Turia conflict for an event inside the walls, Turian law will supersede Merchant Law.

 

2.7 Capture rights

 

    Any free man of Turia who brings in a woman not a citizen of Turia and not the property of a citizen of Turia, suitably bound, shall be granted capture rights over her and has the right to enslave her.  If she refused to submit she may be killed without the man being charged with murder.

 

    Capture rights do not apply to visitors detained within the walls of Turia for committing a crime.  Once a magistrate has been contacted to deal with a crime what happens to the defendant is in the hands of that magistrate.

 

    Capture rights apply to a free woman of Turia only if she has been rescued from captivity outside the walls of Turia by a single individual of Turia.  (See section 23 for more details)

 

    Free women of Turia who have been taken captive by an enemy city and enslaved but are then rescued by a group from the city of Turia will be recognized as a free person upon return to Turia unless there is evidence of willing submission.

 

2.8 In the event that Caste Law and Turian law conflict, the stricter of the two laws will be enforced.

 

2.9  Magistrates from the caste of scribes will enforce and oversee Turian City Law, the merchant magistrate will enforce and oversee Merchant Law and the head of each caste will enforce and oversee caste law as it applies to their caste. 

 

3.  HOME STONE

 

3.1 Anyone found guilty of stealing or attempting to steal the Home Stone of Turia will be boiled to death in oil.  Theft of an individual citizen’s Home Stone will be punished by torture and impalement

 

3.2 Any person who publicly speaks of the Home Stone of Turia without first standing may be slain immediately by any citizen witnessing the crime.  All such occurrences must be reviewed by the Head Magistrate, Head Scribe or Ubar (in that order).

 

3.3 It is a crime for any free person who is not a sworn citizen of Turia to claim the Home Stone as theirs.  The punishment is death as determined by the magistrate.

 

4.  TREASON – defined as any act by a citizen that undermines the security of the city or sanctity of the Home Stone.

 

4.1 Anyone (citizen or not) attempting to take a map of Turia out of the city is punishable by death by impalement.

 

4.2 Non-citizens in possession of a map of Turian will be put to death by impalement.

 

4.3 Making an unauthorized copy of a key or being in possession of an unauthorized copy of a key for Turia is punishable by death by impalement

 

4.4 Unauthorized entry into Turia is punishable by death by impalement.

 

4.5 Forgery of the official seal of Turia carries a punishment of death by impalement.

 

4.5 Other acts deemed treasonous are punishable by death as determined by the magistrate.

 

5.  CITY ENTRY/VISITORS

 

5.1 All free women are to be escorted when coming to and from Turia by capable man (or NPC guard.)  Failure to do so can result in fines, detention or collaring.

 

5.2 Visiting free women are required to be escorted by a capable man (or NPC guard) while within the walls of Turia.  Failure to do so can result in fines, detention or collaring

 

5.3 Members of Players, Poets, Musicians and Singers castes may freely enter Turia and are immune from enslavement.  It does not mean they are immune from all laws and may be punished with fines, detention, banishment or even death if the crime warrants it.

 

5.4 Heralds, bearing a gold slash on the left temple of their helmet or headgear, are permitted entrance to the city and may not be interfered with by any citizen.

 

5.5 Ambassadors are permitted entrance to the city and carry the same rights as the heralds.

 

    Officially recognized Ambassadors possess legal immunity within Turia.  Though they may not be prosecuted for their crimes, they still may be expelled from the city.

 

    If such individuals ever return to Turia after their expulsion, they possess no legal immunity and thus are subject to arrest.

 

5.6 Assassins, when bearing the mark, are permitted entrance without interference.

 

5.7 Assassins not bearing the mark of the black dagger must enter the city as common free, and are subject to all city laws, and their punishments.

 

5.8 Anyone disguised as a Player, Poet, Musician, singer, herald, ambassador or assassin and thus gains access to the city, is subject to arrest and subsequent impalement.

 

5.9 Anyone afflicted with or appearing to be afflicted with Dar-Kosis is considered to be legally dead and denied entrance into the city.

 

5.10 Visitors from allied cities will be held accountable to Turian City Law as outlined by the signed alliance on file in the library of Turia.

 

5.11 Visitors from enemy cities enter the gates of Turia at their own risk.  They are not provided any protection under the laws of Turia.  They should state a clear and specific reason for entering the city, if they don’t they can be considered a spy and prosecuted accordingly.

 

5.12 Visitors from cities that are neither allied or enemies (hereafter termed “neutral”) may enter the city and are expected to adhere to all laws.  However this is not your Home Stone and you are not provided the same rights and protections as those of this Home Stone.

 

5.13 Panthers and Taluna are considered outlaws as well as those who refuse to claim a Home Stone/Place of residence or caste.  Outlaw men may be executed, outlaw women enslaved and sold at public auction.

 

5.14 Anyone entering Turia under false pretenses may be arrested and presented to a magistrate for prosecution.

 

6.  CITIZENSHIP

 

6.1 Citizenship is granted to free men and women who have reached puberty and have sworn to the Home Stone Turia.

 

6.2 Children of citizens are not considered citizens of Turia but are protected by the laws until they are old enough to swear to the Home Stone themselves.

 

6.3 Citizenship may be revoked at any time by the Ubar or the High Council.  Those who have citizenship revoked will be immediately banished from the city.

 

6.4 Only citizens and their children are guaranteed protection and rights under Turian law.  Others may be extended the privilege by the Ubar or the High Council.

 

6.4 Anyone who loses their caste will be brought before a magistrate to determine suitability for continued citizenship.

 

6.5 After a period of one month, all free living in Turia will be called upon to swear to the Home Stone.  Refusal to do so will result in expulsion from the city.  Only the Ubar may make exceptions to this rule.

 

6.6 The head of a household or family within Turia may terminate a family member's citizenship by speaking the Oath of Disownment.  A person who has been disowned loses all connection to their family and caste.  A warrior may take the oath of disownment by swearing on the hilt of his sword.  Any other citizen may take the oath of disownment by swearing on an official symbol of the city, such as a medallion of office or by placing a hand on the Tur Tree.

 

6.7 Any free person who is enslaved automatically loses caste, citizenship, ties to family and property.  Free women entering into legal inbondment see section 9.

 

7.  CASTE LAW

 

7.1 All free persons must belong to a caste to live in the City of Turia.

 

7.2 Any free person who refuses to practice their caste, strives to alter their caste without permission of the high council or Ubar will be stripped of caste and declared an outlaw (see section 5 for more information).  Free women of the warriors do not perform caste work and thus are exempt from the requirement to practice caste work.

 

7.3 Anyone falsely claiming membership of a caste is subject to fines or enslavement according to the severity of the offense.  Wearing a badge or symbol of another caste is enough for conviction, however simply wearing a color used by another caste is not.

 

7.4 A free person may be of one caste but own a business in another.

 

7.5 Free women belong to all castes on Gor except the initiates and the assassins.

 

7.6 Panthers and Taluna are considered outlaws and thus cannot claim a caste.

 

7.7 The head of caste is responsible for maintaining standards of the caste and enforcing caste code. 

 

7.8 The head of caste is voted on by a majority vote of the whole caste.

 

7.9 A head of caste can be removed by a majority vote of the high council.  A caste may petition the council to consider the removal of their head of caste.

 

7.10 The head of caste may appoint other members of the caste into positions as needed.

 

7.11 The head of caste may remove a member from a position or discipline caste members as needed for failure to perform adequate caste work, failure to practice their caste at all or for bringing dishonor to their caste.  Discipline may include a decrease in rank, requirements to prove proficiency in ones caste work or even explosion from the caste, this is solely at the discretion of the head of caste.

 

7.12 Children will take on the caste of their father at birth but upon reaching legal age to swear to the Home Stone may apply to join another caste.

 

7.13 Free women may choose to take on the caste of their companion.  The caste must accept their admission but the free woman may not practice caste work (if any is prescribed, depending on the caste) until suitable training has been completed.

 

7.14 Any free person who is enslaved automatically loses their caste, caste protections as well as any other rights or entitlements.

 

7.15 To change one’s caste one must petition the high council and have permission of both heads of caste.  No man or woman can be admitted to a caste without the expression permission of the head of caste.  The one exception is the admittance of a free woman who opts to take the caste of her companion (see section 24.7).

 

7.16 Each caste is responsible for creating and enforcing their own caste code.  In the event that caste code/law and Turian law conflict, the stricter of the two laws will be enforced.

 

8.  FREE WOMEN

 

8.1 Free women are to be modesty dressed without showing shoulders, arms, legs, belly, back or chest.  Wrists, ankles and hands may be shown but know that in the books even those areas were often covered.  Sheer materials are NOT appropriate for veils or to cover the chest.

 

8.2 High caste free women must be veiled in public.  Any women found without a veil will be escorted back to her home until the situation is rectified on the first offense.  Further offenses will be presented to the magistrate for punishment.  May include fines, whipping or enslavement according to the severity of the offense.

 

8.3 It is illegal to forcibly remove a free women of Turia’s veil except by a magistrate prior to enslavement.  Any person who face strips a free woman will be brought before a magistrate and subject to fines or potentially other punishments depending on the severity of the offense. This does not applied to captured free women. 

 

8.4 Free women are permitted to escape or attempt escape from a captor until they have been legally enslaved.

 

8.5 See section 2.6 for capture rights as they apply to free women.

 

8.6 A free women, of her own free will, may submit herself as a slave to a specific man.  If he refuses her submission, she is to be remanded to a magistrate's custody to determine whether her behavior is sufficiently slave like to warrant her being collared to the City of Turia's kennels.

        * Note the only BTB information on this is Red Caste Codes, where if submitted to a man of red caste, if he does not accept her submission into slavery, he has to kill her.  It states no where what other caste men would or would not do. 

 

8.7 The right of submission to a specific man is null and void once an official, sealed arrest warrant is issued for a free woman.  Her only submission option at that point is to the city kennels.

 

8.8 Free women are expected to conduct themselves with a certain level of decorum in public, that worthy of their status as a free woman.  If a free women is accused of conduct befitting a collar then a complaint must be filed.  All cases of collarable offense must be presided over by a magistrate and a preponderance of evidence presented.  Insulting or disrespectful speech towards a man by itself is NOT a collarable offense.  Examples of conduct suitable for enslavement:

 

    Wearing slave garments or earrings, even as a disguise.

    Spying on masters and slaves, repetitive lingering around slave markets or kennels.

    Exhibiting an interest in bondage

    Public displays of lust

    Vagrancy or other criminal behavior

    Performing slave dance in public

    Kneeling before a free man or calling a free man master (this does not include the tower position free women commonly kneel in)

    Have a brand without manumission papers

    Theft (second conviction)

    Refusal or inability to pay debts

    Entering the tavern without escort or official caste business (such as a physician providing medical care).

    Repeated public drunkenness, nudity and/or inappropriate dress. 

 

8.9 Free companions and fathers may enslave their free companions or daughters without a magistrate but outside of that, only a magistrate acting within their caste codes and the laws of Turia may enslave another citizen of Turia without a gesture of submission.

 

8.10 Force collaring a citizen of Turia without a magistrate carries a minimum punishment of slavery but may result in death depending on the circumstances.  Note the exception to this listed above.

 

8.11 Any free women who couches, or prepares to couch a slave not her own, can be enslaved by a magistrate and becomes the property of that slave’s owner.  The exception to this rule is if a slave has been given to a free woman to use by its owner.  A written agreement must be present.

 

8.12 No free women of Turia can be enslaved for simply speaking to a man in an insulting or disrespectful manner.  However the line between acceptable and unacceptable is thin.  A free woman’s father or free companion are the only two men who may discipline a woman for such behavior without a magistrate.

 

8.13 Free women may own and operate their own houses, merchant houses, businesses, real estate or property (including slaves).

 

8.14 Free women of Turia are free to move about the city’s jurisdiction without escort.

 

8.15 Free women may not enter the Tavern unescorted.  Even with escort, entering the tavern is at their own risk.  Free women found in the tavern without escort will be stripped (facial veil left on) and escorted home on the first offense.  Enslaved on the second offense.  The one exception to the rule is a free woman who entered the Tavern for the purposes of caste business, such as a physician providing medical care.

 

8.16 Free women may not enter the Warrior’s hall unescorted unless they are of the warrior’s caste.  Non-warrior caste free women found within the hall unescorted are at the mercy of the warrior’s caste for questioning only on the first offense, arrest and prosecution for trespassing for the second offense.  The punishment could be anything from fines, whipping or enslavement to be determined by the presiding magistrate.

 

9.  LEGAL INBONDMENT

 

9.1 A free women may enter into a form of limited self-contracting slavery in which she legally becomes a slave for a specified period of time.  This contract must be written and she cannot not end it early. 

 

9.2 Free women in a contract of slavery may not be killed or sold during the contract.

 

9.3 When the specified contract period of time is up, the free woman returns to her prior status of freedom with all rights to family, caste and citizenship.

 

9.4 If a free women submits to specific man and is refused she remains free.  If he accepts she becomes his slave, provided it were a private, nonpublic submission.  ( See 8.6 Above)

 

9.5 A free woman may sell herself into slavery (this is not a contract but permanent).  Once completed it cannot be revolved.

 

10.  MANUMISSION

 

10.1 The owner of a slave may free said slave only if in possession of valid legal documentation of proof of ownership such as a valid bill of sale or ownership papers.  It is a crime to remove the collar of a slave you do not own.  Punishable by, at minimum, a fine to the slave’s previous owner.

 

10.2 The freeing of a slave must be witnessed by at least one other free person.

 

10.3 A freed slave has one Ahn of immunity from force collaring to dress as befits their new station.

 

10.4 All records of freeing a slave must be filed with the Head Scribe’s office within one day of the event or the manumission is invalid.  Manumission papers must bear the seal of a scribe to be valid.  Forging manumission papers is a crime punishable by enslavement.

 

10.5 Freed slaves must apply to a caste to be accepted.

 

10.6 Freed slaves must carry on their person at all times manumission papers as proof of their freedom.  Free women who are branded and found without manumission papers may be re-enslaved without other cause.  A magistrate is not required when such a woman is found but it is strongly suggested that one is sought out.

 

11.  DEBT

 

11.1 Loans must be written and the contract sealed by a scribe of Turia to be valid and repayment enforced.

 

11.2 Breach of contract and/or failure to repay is a crime punishable by fines, imprisonment or slavery depending on the circumstances.

 

11.3 If a man cannot pay his debts, creditors may petition the magistrates to seize his properties and holdings to satisfy the debt.  If that is not enough his daughters or his free companion enslaved and sold at public auction.  If that is still not enough the debtor may be arrested and enslaved himself or made to work for his creditors until such a time the debt is paid off.

 

11.4 Free women who cannot repay debts or loans in their name may be enslaved and sold at public auction or enslaved and given to her creditor as payment.

 

12. INHERITANCE

 

12.1 If a person dies, his property passes according to his will.  If the deceased doesn’t have a will then the property passes to the legal heirs, male relatives, or the city if no legal heirs exist.

 

12.2 Statutory order of precedence for legal heirs is:  Free companion; eldest male child; father; eldest uncle; eldest female child; mother; eldest aunt.

 

12.3 The estate of the deceased includes any and all slaves, businesses, homes and/or real estate the deceased owned at the time of their demise.

 

12.4 The property of one who becomes enslaved is transferred to their legal heir as described above.  If no legal heir exists the property passes to the city.

 

13.  FREE COMPANIONSHIP

 

13.1 A person may only have one free companion at a time.

 

13.2 People of other cultures that don’t have companionship contracts need to formalize their companionship with a contract to be recognized as companions in Turia.

 

13.3 Free companionship lasts one Gorean year (3 RL months).  If it is not renewed by the 9th Ahn of the anniversary the contract is null and void.

 

13.4 Turia does not provide for divorce or annulment of companionship contracts.  They can be dissolve one of three ways.

 

    Slavery of either party

    Death of either party

    Non-renewal of the contract.

 

13.5 A free woman may choose to take on the family name of her companionship but it is not required.

 

13.6 A free woman may choose to take on the caste of her free companion although it is not required.  She will immediately be accepted into the caste but may not be allowed to perform caste work until proper training as occurred.  A free man does not have the same option.

 

14.  LEGAL DOCUMENTS - Contracts and bills of sale and other documents bearing the seal of a scribe of Turia are legally valid and enforced within the full extent of the law.

 

14.1 Forging the signature or seal of another is illegal and is punishable by fines or enslavement as deemed by the magistrate.

 

14.2 Falsifying a contract or altering a legally valid contract after it has been sealed is fraud and punishable at the discretion of the magistrate presiding.

 

14.3 Breech of any legally binding contract is a crime and punishable at the discretion of the presiding magistrate.

 

15.  THEFT is a crime. 

 

15.1 Punishment for the first offense for both men and women is ear notching. 

 

15.2 Punishment for the second offense for a male is loss of a hand, for a female it’s permanent enslavement. 

 

15.3 Punishment for the third offense for a male is enslavement.

 

15.4 All recovered property of the theft will be returned to its rightful owner.  If a rightful owner cannot be determined the property passes to the city.

 

16.  RAPE - defined as forcing a free person to engage in sexual acts against their will.

 

16.1 Witnesses, physician testimony and/or other evidence is required to be found guilty of rape.

 

16.2 Punishment is banishment, fines, enslavement or execution as deemed by the magistrate presiding over the case.

 

17. ASSAULT – defined as a physical attack on a free person with the intent to harm them.  This definition does not include warrior challenges and duals.

 

17.1 Punishment for assault is at the discretion of the magistrate and should be proportionate to the severity of the assault.

 

17.2 Assaulting a free woman or unarmed free man with a deadly weapon or sufficient force to cause death may be considered attempted murder and may be subject to the same penalties as murder.

 

17.3 Free persons may defend themselves against attackers with enough force to stop the assault without penalty within the law.

 

18.  MURDER – defined as taking the life of or attempting to take the life of another free person.  (See below for justifiable homicide).

 

18.1 Punishment for a first offense could be anything from substantial fines paid to the victim’s family, enslavement or even death to be determined by the magistrate based on circumstances.

 

18.2   Punishment for a second offense is death, method to be determined by the magistrate.

 

18.3 Those accused of murder may plead their innocence to a magistrate and may claim it was a justifiable homicide.  Examples of such are below:

 

    In defense of the Home Stone

    As an act of war. 

    On order from the city such as a warrior carrying out the death sentence of a convicted prisoner.

    In self defense

    In the protection of others

    Within physician practice.  Some actions on the part of a physician may unintentionally cause the death of their patient.  Another physician’s testimony is required to claim this defense.

    Refusal of a captive female to submit.  A free man with capture rights over a captured woman may kill her if they refuse to submit.

    Assassins.  An assassin acting on a paid contract cannot be charged with murder as long as all the required legal documentation of his hunt is present according to City of Turia assassin caste codes.

    The killing of a slave, regardless of the reason, is not murder. (See section 22 for more details on when compensation is owed)

 

19.  FIRES/ARSON – it is a crime to willfully or neglectfully start a fire in Turia.  This is punishable by anything from fines to community service to enslavement or death depending on the circumstances.  Death is reserved for the most severe offenses involving loss of Turian life in the fire.  Raiders who set fire to the city may be put to death without there being loss of Turian life.

 

20.  VIGILANTISM - is defined as acting against a person or persons thought to be in violation of the laws without proper involvement of a magistrate where one is required.  Individual charged with vigilantism are considered to be action outside of caste and may be charged with a variety of other caste related crimes such as falsely claiming a caste not their own.  Punishment will be determined by the presiding magistrate depending on the severity of the crime but may include fines, community service or enslavement.

 

21.  NON-CRIMINAL DISPUTES – in the event of a dispute for which there is no written law (Turian, Caste, Merchant or capture right) to govern the following applies:

 

21.1 Between two free persons of the same caste – the head of their caste will make the ruling.

 

21.2 Between two free persons of different castes – the heads of the castes involved will collaborate on a ruling.  If the heads of caste can’t agree on a resolution it will go to the Ubar.

 

21.3 Disputes involving free women will be resolved by the male head of her household.  If one doesn’t exist her head of caste will make the ruling.

 

22.  SLAVES

 

22.1 There are only two legal statuses: Free and slave.  If a person is not legally owned, then they are considered free.

 

22.2 A slave is the legal property of the owner and may be used, disposed of or destroyed as the owner sees fit.

 

22.3 An owner must register their slave(s) with ownership papers sealed by a Scribe of Turia within 2 weeks of becoming part of the city.  Registration requires a recent slave exam by a Turian physician and proof of ownership.   Failure to do so will result in forfeiture of the slave to the city kennels.

 

    Allowances for time may be granted if there are difficulties obtaining an exam although proof of attempts to obtain the exam are required. 

 

    Proof of ownership can be anything from previous ownership papers from another city to a bill of sale.  If a slave submitted directly and thus no proof of ownership is available then the slave must be present at the time the ownership papers for Turia are completed to ensure the slave is actually a slave.

 

    The owner is responsible for all fees and charges necessary to obtain ownership papers.

 

    It is a crime to forge or falsify documents needed to obtain ownership papers.  It is also a crime to forge, falsify or change ownership papers legally sealed by a scribe.

 

    Refusal to obtain the necessary exam or provide proof of ownership of a slave will result in the confiscation of the slave to the city kennels.

 

22.4 All slaves with in the city (both owned by citizens of Turia or visitors) will have proper identification as to their owner’s name and Home Stone or location of residence.  This may be in the form of slave papers and/or a collar with the information inscribed.

 

22.5 All slaves must be clearly marked with a collar around the neck and/or a brand.  Collars must be visible at all times. 

 

22.6 Slaves without proper identification will be detained in the City of Turia kennels for a period of 7 days so their owner can claim them.  Unclaimed slaves become the property of the city kennels.

 

22.7 Slaves may be commanded and/or punished by any free person and a slave must obey the orders given to them regardless of the restrictions they may have been given by their owner.  If a slave’s owner is present then whether or not the slave obeys the command of another free is at the discretion of the owner.  If the slave’s owner is not present then they must obey any and all commands/punishments given.  Failure to do so may result in any number of punishments. 

 

22.8 Restrictions placed on slaves by their owners are enforceable only with the owner present.  Other free may choose to respect the restriction when the owner is not around but are not required to.  Slaves should communicate restrictions if it conflicts with an order given but may not use it as an excuse to disobey the order of a free person. 

 

22.9 Compensation will be awarded to the owner of a slave who is damaged or killed by another free person.  If the free cannot peacefully agree on the amount, a magistrate should be sought out.   Once a magistrate is called both parties are bound by the ruling made.

 

22.10 Illegal Slave Behavior – while owners have a right to command their slaves’ behavior there are some behaviors not permitted for slaves in the City of Turia?

 

    No slave shall strike a free person, the punishment for such an action is death.

    Slaves may not carry weapons.  (see Raid Rules)

    Slaves should kneel when greeting or addressing a free person.  Failure to do so may result in death and is punishable by any free person present at the time.  Reimbursement for loss of a slave’s life or damage can be collected but it is the responsibility of the owner of the slave to claim it.

    It is illegal for slaves to own anything, including their name.  Slaves may use goods with the permission of the free but do not own them.

    It is illegal for a slave to wear veils or other garments of a free person. 

    A slave who claims caste or Home Stone will be put to death.

 

22.11 Fighting Thralls - may carry weapons once registered properly with the city and may protect ONLY their owner or the person they are legally rented to.  A written rental contract must be in place for a fighting thrall to be rented to another.  Fighting thralls may not participate in raids to defend the city but can bandage.  Properly registered fighting thralls may carry a bow but not a sword or other bladed weapon.  See the combat laws for more specifics.

 

22.12 Abandonment of a slave – a slave is considered abandoned when 14 days has passed with no contact and no prior arrangements for a leave have been arranged.  If abandoned ownership transfers according to the inheritance order found in section 12.

 

22.13 Runaway Slaves – is defined as a slave who leaves the care of their owner without their permission.  Turian slaves found outside the main gates of Turia without escort are considered runaways.

 

    Runaway slaves will be kept in the city kennels for 7 days.  If their owner does not claim them the slave becomes property of the city.  If their owner does come to claim them the slave will be returned when payment for the slave’s upkeep has been paid.  The amount to be determined by the slaver.

 

22.14 Stray/Unowned slaves

 

    Stray or unowned slaves found outside the gates of Turia may be collared by anyone who finds them.  If the person who found them does not want to collar them they can be left outside the gates to die or taken to the city kennels.

 

    Stray or runaway slaves found inside the gates of Turia may be collared by anyone who finds them.  If the person who finds them does not want to collar them then the slave should be taken to the city kennels.

 

22.15 Slaves may not enter the temple of the Priest Kings, violation of this is punishable by death by any free person who discovers a slave in the temple.

 

22.16 Merchant Law in regards to slaves – Merchant law in regards to the sale, transport and possession of slaves is enforced within the walls of Turia unless it conflicts with Turian City law.  In the case of a conflict Turian law takes priority.  See section 23 for specifics on Merchant law.

 

23.  MERCHANT LAW

 

23.1 Weights and Measures – the caste of merchants will maintain a reference weight and scale and a single reference stone to be calibrated against the standard measures at the Sardar Fairs. Other merchants are required to calibrate their own weights against this reference once a year.

 

23.2 Merchants found to be selling using measures deviating from the standard by more than 15% will be charged with fraud.

 

23.3 Patents and copyrights are available within the City of Turia but are only enforceable within the city walls and subject to Turian City Law.

 

23.4 Forgery of the city seal on products is illegal.

 

23.5 Shaving or slicing off metal from any coin is considered to be theft and fraud.

 

23.6 Merchants are required to obtain a license to conduct business within the city of Turia.  Licenses can be obtained from the caste of scribes or the merchant magistrate.  Merchants operating without a license will be assessed a fine for the first offense, their business confiscated by the city for the second offense.

 

23.7 Free persons taken prisoner are considered free until they are collared, branded or perform an act of submission.  Acts of submission include kneeling before a free man (kneeling in the tower position commonly used by free women does not count), referring to other free as Master or Mistress, performing the common act of submission by kneeling with the wrists crossed over the head.

 

23.8 See section 2.6 for capture rights as they apply to free women.

 

23.9 Identification of slaves by collar and/or brand is governed under Turian City Law, see section 22.

 

23.10 Merchant magistrates enforce and oversee violations of merchant law not otherwise governed by Turian City Law.